Nemesis

The closest you can get to Alien without copyright infringement

How it plays:

Nemesis is a cooperative survival experience that can support up to 5 players. The premise is simple; You awake from cryosleep disoriented. You’re too groggy to recall the layout of the ship but must ensure the ship is going the right way and that things are still functioning. Oh yeah,  something bad may have made its way onboard too…

At the start of the game each player is dealt two characters, from which they may keep one. Each character has their own deck of possible actions, a character specific weapon, and two items that may be acquired by completing a side objective. There’s a character for just about every generic sci-if archetype. Players are also dealt two random game objectives, one personal and one corporate. More on these in a bit.

After a certain number of fires or malfunctions, ship goes boom

The board, or the “ship”, is comprised of overturned hexagons that represent rooms. These rooms are connected by a spiderweb of halls, corridors, and vents. Each room also has a overturned triangular marker present. These represent modifiers to the room and can be as minuscule as literally nothing or as damning as a fire or malfunctioning piece of equipment. Each time a character moves into an unexplored room, they reveal both the function of the room they just entered in addition to any potential complications. On top of that, you didn’t forget that these spacefarers were being stalked by horrible alien monsters right? Good, because each time a player enters an unoccupied room, even if its been previously explored, they must roll to see how much noise they create and what that noise brings.

An average turn starts with the player drawing up to 5 cards. A player has two actions available. They may spend one card to move, spend whatever number of cards required to perform a room action (search for items, shower, check engines, etc.) or play a character card as an action. During their turn if they move into an unoccupied room they’ll roll the noise die and place a noise token in the hallway or corridor that corresponds with the result. If there’s already a noise token there then that player encounter an Intruder.

Intruders are the not Ridley Scott’s aliens that stowed away on your ship, and boy are they mean. There are 5 different types of Intruders that can be encountered and they each represent a different stage in the lifecycle of the alien monstrosity. Not only does each iteration of this cosmic progeny have the power to hurt and potentially kill your character, but many attacks leave behind nasty contamination. These are represented by adding a contamination card into your discard pile and reshuffling it back into your deck the next time you go to draw. These contamination cards cannot be used by your character in any way, they’re just dead weight effectively making a 5 card hand 4 if you draw the contamination. Dealing with contamination is a huge part of the game for anyone who finds themselves in combat. You’ll need to take care of them before the end of the game or risk bringing a new baby chest burster into this world just when you thought you’d survived. 

Speaking of winning the game. Now’s the time to circle back to player objectives. When the first intruder is encountered, you choose one of your two objectives to keep and then discard the other. Now remember, one of these was a personal objective and the other was corporate. The idea here is that by the time the first specks of alien shit hit the fan, you can decide which of your two goals are more realistic. This may potentially lead to a player deciding that grabbing an alien carcass and bee lining it to the escape pods makes a lot more sense than leading a head on assault on the alien queen and burning down her nest. Sometimes player objectives will coincide, other times they will not. The priorities for each player is staying alive and completing their objective.

Good to know this game follows The Thing logic of smashing two items together with ducktape to make a new item

What we thought:

Well first off let me say this was a long time coming. We’ve had our eye on this game for quite some time but it was nearly impossible to get a hold of. The company that makes Nemesis, Awaken Realms, is kind of like a boutique board game company. They make real high quality stuff that people generally love, and do very limited manufacturing and releasing of their products. Needless to say, if you want a complete edition of Nemesis along with some of the expansion and kickstarter content you’re looking upwards of $400-$500. Luckily for us, while we were waiting out our local shutdown we happened to find a very functional version of Nemesis on a popular tabletop simulator game. For those of you interested in Nemesis but not looking to take out a small loan, I’m sure you can figure out the same way we managed to play.

Now, on to our actual thoughts on the game! Nemesis was both everything we wanted and while also somewhat underwhelming in the area that matters most.

Most of Nemesis is fantastic. Mechanically everything is pretty sound. Exploration feels exciting and stress inducing. Rooms are randomized and full of things to interact with. Combat is dangerous. Characters are unique and each bring their own strengths and weaknesses. It is truly a game that is more concerned with the narrative its weaving in your play session as opposed to every player feeling powerful. There’s a good chance some players will die, there’s even a pretty good chance that someone will die during that first Intruder encounter if they don’t high-tail it out of there. These are the best parts of Nemesis. Every game has the potential to surprise you or fill you with dread.

One major bone that we have to pick with Nemesis are player objectives. Really it’s more of a conversation about incentive to play the bad guy. As it stands, during the beginning of the game you get your two objectives. One corporate and one personal. Now, the corporate objective is almost always the “bad” one and vice versa for the personal objective. The thing is, almost all of the corporate objectives create a much more difficult win condition than just taking the personal objective and reasoning with the other players. Here’s a couple example “bad” objectives: Eliminate Player (1-5), Be the only survivor. Alternatively, many of the “good” objectives are super easy: Send the signal and hibernate, ensure the ship reaches earth, discover intruder weaknesses. The issue here is that there is no incentive to take the “bad” or antagonistic objective. Many times peoples “good” objectives will even overlap. We encountered this which lead to a funny situation where one person ensured the engines were working and that the ship was on track to earth. We all had slight variations on making sure we got back to earth in one piece so after his hard work we enjoyed a nice nap risk free. We all won…or no one did. I’m not sure what the solution is here, but I’ve been thinking about how assigning objective point values might help. If those antagonistic objectives are so difficult why not make them worth more points? Give a player a convincing reason to release an airlock and blast their friend into space, even if that reason is just a point or two more than the 3 schmucks who all tied because they were cooperating.

I’m sure you’re gonna be just fine buddy

All said and done Nemesis is still one of the best survival board games we’ve played with friends and it’ll be a mainstay in our group for some time to come. Every game offers a fresh and random sci-fi horror flick for you and your friends to live out. It certainly won’t hold your hand, and you may not have a ton of legitimate reason to want to be the bad guy, but you’ll have a blast romping through an alien infested space ship with some friends.

*At the time of this writing Awaken Realms, creators of Nemesis, have successfully kickstarted the 4th expansion for Nemesis, “Lockdown”*

All images courtesy of Awaken Realms, http://awakenrealms.com/

Just When He Thought He Was Out…(Of Warhammer40K)

A new year and a new project for The DorkWeb!

After a hiatus from the hobby, Evan has made his triumphant return with a new army and a whole new load of hard labor hours. He’s already set to work building himself some primaris marines for this force. Upgrade kits? Wings? Red? It could be no other than the Blood Angels!

Thats right, Evan will be hard at work assembling a force of Blood Angels that would make Sanguinius himself weep.

I, on the other hand, have already begun chipping away at my own loyalist force. They’re mean, they’re green, they’re…tech loving marines? You know em’ and love em’ from such conflicts as the Badab War, let’s give it up for the Sons of Medusa!

We’re both very excited to be working with new armies and as always you can watch our progress on Instagram and Facebook.

-J-Lo

The Dorkweb’s Spooktacular 2: Nosferat2

Oh it’s that time of year again. The leaves are turning, the days are growing short, The DorkWeb is gearing up for a very spooky episode. Thats right, we can now call it an annual tradition folks. The DorkWeb’s Spooktacular has returned!

Evan is off mashing eye of newt and batwing into a fine pulp, while I ensure the incantation is flawless and ready to be performed. Soon we shall seize our microphones and record something so diabolical it could only be released unto the world on Halloween.

The theme this year is a special one, one I actually wanted to do last year. But good things come to those who wait, as the saying goes, and we’ve waited long enough. It’s time to talk vampires.

Hello, again

Dang, it’s been a little bit since the last time we updated the site!

Well first;
Hello, again viewers, listeners, friends, and followers.

I decided to post today and give a little update to what Evan and I have been up to.

As we near the arrival of spring, we’ve almost completed painting our respective Warhammer: 40000 armies (Orks for Evan and Deathguard for me). We’re hoping to refine our play skills so that we can start attending tournaments and actually show off some of the cool kitbashes and paint jobs we’ve done.

Over the course of the last 3 months we’ve also accumulated quite the number of boardgames waiting to be played. As soon as we can get the people together, we’ll play through as many of these as we can and add another entry to our From the Tabletop series.

In addition to our impressions on tabletop games, we finally have a solid group of people to begin playing Warhammer 40,000 Role-play: Wrath and Glory. We promised a Warhammer roleplay quite a while ago, and in-fact our first episode was partially interviews with the team behind the game. There will inevitably be a little time for the other players to feel out the game system, but we’ll be recording sessions soon…

There’s been a lot of discussion lately about how we could deliver content more consistently and in the best format. Evan and I are still having this conversation everyday, so we’re far from settled on the matter, but there’s the possibility that you’ll be seeing and hearing from us more and also more consistently, just in smaller bite sized chunks. Stay tuned for additional updates soon!

As some of you may have already noticed, Billy hasn’t been in many of our recent episodes. Billy is an amazingly talented musician who has also amassed a detailed knowledge of silver age comic history. It was a pleasure being able to work with Billy as frequently as we were at the start, but right now he’s putting all his energy into his music. (You can thank Billy for our intro and outro on the podcast) That being said, if we’re lucky we might still be able to pick his brain on a few topics (Doom Patrol, anyone?).
It is also painfully clear that with Billy’s comic history knowledge out of the conversation, our podcast episodes tend to lean more towards the gaming and media side of geek culture. Evan and I are engaged in a search to find the right comic expert to join us, so we may not have a new partner in crime anytime soon. Until then we’re going to do our damndest to cover the absolutely imperative.

Whew, that was more than I expected. Despite how bad we are at keeping this site current, we do have a lot of things in the oven!(So to speak, there’s nothing in your oven unless you put it there)

Thats about all I have for right now! Please feel free to drop us a line by email if you have any suggestions or just want to chat, we love hearing from everyone!

J-Lo

Putting the Skeletons away

Hello friends!

Another quick update here. As you may have already seen, our Halloween special is now out. Evan and I had a ton of fun recording it and I hope everyone enjoys listening to it!

This month had been a whirlwind of comics and media coverage for us here at the DorkWeb, but we haven’t forgotten about you tabletop and war gaming fans! While it has been a spooky October for some, for others its been a radical Orktober.

Evan and I have been hard at work in between recording, getting my Deathguard army fully painted, and getting him the Orks he deserves. In our next episode, and leading up, we hope to show you guys some of the cool things that we’ve been putting together. For now, here’s a peek at my nearly finished Rhino.

Otherwise we finally received some of the games we played at Gencon. First up, Doomseeker!

Stay tuned for our full impressions and more soon!

Episodes 3, 4, 5, and whats to come

Hey friends,

Episode 3 and 4 of our podcast is live and available now on our Podcast page here,as well as all major streaming platforms!

But what about this episode 5 and more?

Well we had originally planned episode 5 to be our Halloween episode; but as soon as episode 4 was up we realized:

-Breaking news of Luke Cage getting cancelled on Netflix
-A whole new season of Netflix Daredevil just released
-We over created content for episode 4 and couldn’t fit it all in a timely manner

We’ve decided to show everyone all of this content before the Halloween special.

So what does this mean?

Look forward to an episode 5 releasing soon! The Halloween episode will release on Halloween as promised! Also, you may just see us utilizing this website to share additional written content from myself and the crew.

As always, stay tuned for more to come!

-J-Lo

Meanwhile…!

There’s a lot going on over here at The Dorkweb, unfortunately not a ton to show. But it’s been a little bit so I thought I’d give an update and a little taste of what’s to come.

First off, now that we’ve successfully published our second episode, we’re going to put much more energy in forming a podcast release schedule. It seems straightforward, but we have so much we want to talk (complain) about that we’re thinking there has to be a few episodes a month. Not just our regular podcast but also…

Some new segments!

– Evan, Billy, and I had always planned to incorporate some dice rolling into the podcast, but we didn’t want it to just be a play show. So what does that mean? Some new friends, some intrigue, some… kicking in the door in the name of the emperor? Oh yeah. We’re talking Wrath and Glory.

More details to come…

– Ever find yourself in the mid conversation about a character but then someone drops a name you’re unfamiliar with? (Looking at you Kingdom Hearts) Well fret no longer! You don’t need to swallow your pride and ask about that character, just listen to The Dorkweb’s Storytime! This will be a new part of our ongoing conversations, meant to shed some light on those pesky minuscule details.

Otherwise we’ve just been doing some painting, here’s my recently finished Typhus. Evan will be grumpy until Orktober.

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That’ll do it for this update friends. As always I thank each and every one of you. You can find our podcast on all major services, and if you’d like to drop us a line please email us at thedorkwebpodcast@gmail.com

-J-Lo

Gencon Exclusive Warhammer 40K Raffle

 

Hey everyone!

First off, we’re very excited to announce the first episode of our podcast has been completed and is in the publishing process as we speak! It’ll be available on all major podcast apps including Apple Podcasts, Overcast, and more. Looking for it? Just search ‘The DorkWeb’.

With that being said, lets get to the fun: free stuff!

While at Gencon Evan and I were able to procure not one, or two, but three con exclusive miniatures. I’m thrilled to say that these are not for us. That’s right, these are for our listeners and fans!

Lets take a look at what we have:

Praetor in Cataphractii Terminator Armour

Traitor Librarian in Cataphractii Terminator Armour

Retro Land Speeder

If you’re interested in entering the raffle shoot us an email at thedorkwebpodcast@gmail.com

More info to come on exact dates, it’ll depend on how fast the entries come in!

Until next time!

– J-Lo