Fury of Dracula

The DorkWeb had a chance to sit down to play Fury of Dracula, a game of vamperic hide and seek.

Ever want to hunt Dracula for a couple hours, only to realize he’s been tip-toeing two spaces behind you? We got you.

How It Plays:

Fury of Dracula is a cooperative and competitive boardgame that can be played with as little as 2 players, but you’d really be missing out without at least 3. We didn’t get the chance to play this with a full table of 5 players, but we can imagine things would become harder for the player controlling Dracula if that were the case. Like many of the other popular hidden movement games, Fury of Dracula sets one player up as the blood sucking master of the night, while all other players control characters hunting Dracula. The catch? Dracula’s miniature does not move on the game board, instead the player controlling Dracula is the only one who knows their true location.

Naturally, this leads to hilarious moments where discussions between hunting players coordinate a long search of the Baltic Peninsula only to have Dracula pop up and attack a player trailing behind.

On an average hunter turn you’d be able to try and obtain new items and event cards, use an ability specific to that hunter, or move. Hunters are able to ask Dracula each time they move to a new space if he’s been to that location before. If he has, he must say so and also has the chance to spring any traps he’d left behind. Dracula’s has fewer turns due to a day/night cycle that moves one phase to the next, but he is able to play cards in locations he’s currently sneaking around in to either trap and harm hunters or to create more vampires.

Ahhh old Europe
This is technically a sequel to the Bram Stoker novel. Say hello to some familiar faces!
The leech king himself

What We Thought:

The game ends when either the hunters have defeated Dracula, or Dracula has amassed enough influence to push his track to its end.

On how the fighting works for just a moment. This was perhaps one of my favorite parts. Combat takes place through a series of one on one card flips between Dracula/vampire spawn and the hunters. It is very much like Rock, Paper, Scissors with a couple of neat twists in how some card effects resolve.

Fury of Dracula is a fun 1vAll game but it has one major flaw. Time investment. We’ve played this game on a few different occasions and our shortest game was just about 3 hours. Thats not to say that we weren’t having fun during those three hours, but things can really start to drag when the hunters think they’ve caught up and cornered Dracula only to have him escape. It brings the thrill and excitement to a screeching halt. From there it can feel monotonous to once again begin spreading all the hunters out trying to pick up the trail again. 

That being said, there are definitely some impressive details that this game will bring to the table. Namely, it respects the lore it’s presenting the players with and from the miniatures, to the cards, to the board, everything looks and feels fantastic. It just may be hard to convince players to join you for this long haul. Purchase here

The flip that killed Dracula
Some combat cards

Just When He Thought He Was Out…(Of Warhammer40K)

A new year and a new project for The DorkWeb!

After a hiatus from the hobby, Evan has made his triumphant return with a new army and a whole new load of hard labor hours. He’s already set to work building himself some primaris marines for this force. Upgrade kits? Wings? Red? It could be no other than the Blood Angels!

Thats right, Evan will be hard at work assembling a force of Blood Angels that would make Sanguinius himself weep.

I, on the other hand, have already begun chipping away at my own loyalist force. They’re mean, they’re green, they’re…tech loving marines? You know em’ and love em’ from such conflicts as the Badab War, let’s give it up for the Sons of Medusa!

We’re both very excited to be working with new armies and as always you can watch our progress on Instagram and Facebook.

-J-Lo

Horrified

The DorkWeb had the chance to sit down with some friends and take a stab at Horrified, a board game about a bunch of peasants rising up against monsters.

 

 

Horrified stars all of your favorite classic monsters as the villains…well almost all of them

How It Plays:

Horrified is a cooperative game that can be played alone or with up to 5. We imagine you’d have the best time with 3-4 players. The object of the game is to defeat each of the monsters in play by fulfilling specific requirements detailed on the monster’s card. Usually this involves collecting a certain number of handily color coded items and interacting in specific points on the game board. Simple enough. This is augmented by unique player characters with special abilities (like the ability to teleport…I didn’t get it either) and a monster deck that generates items on the board as well as an event that may help or hinder the players.

What We Thought:

We finished our first game of Horrified in just about an hour. That’s pretty good considering only one of us had ever played it before. There should be no problems introducing and teaching this game at your next board game night. As far as Horrified’s content goes, there’s enough there between unique characters and different monsters, and again they all play differently. The only major downsides we saw were that winning conditions and monster set-up are always the same, meaning anyone who puts enough time into this game will be able to dispatch monsters quickly and with ease. Though it must be mentioned that the miniatures, board art, and cards are genuinely fantastic. I wouldn’t go into this game expecting deep strategy and multi-hour games, but it’s certainly something I’d enjoy playing again. Purchase here

The Dorkweb’s Spooktacular 2: Nosferat2

Oh it’s that time of year again. The leaves are turning, the days are growing short, The DorkWeb is gearing up for a very spooky episode. Thats right, we can now call it an annual tradition folks. The DorkWeb’s Spooktacular has returned!

Evan is off mashing eye of newt and batwing into a fine pulp, while I ensure the incantation is flawless and ready to be performed. Soon we shall seize our microphones and record something so diabolical it could only be released unto the world on Halloween.

The theme this year is a special one, one I actually wanted to do last year. But good things come to those who wait, as the saying goes, and we’ve waited long enough. It’s time to talk vampires.

Hello, again

Dang, it’s been a little bit since the last time we updated the site!

Well first;
Hello, again viewers, listeners, friends, and followers.

I decided to post today and give a little update to what Evan and I have been up to.

As we near the arrival of spring, we’ve almost completed painting our respective Warhammer: 40000 armies (Orks for Evan and Deathguard for me). We’re hoping to refine our play skills so that we can start attending tournaments and actually show off some of the cool kitbashes and paint jobs we’ve done.

Over the course of the last 3 months we’ve also accumulated quite the number of boardgames waiting to be played. As soon as we can get the people together, we’ll play through as many of these as we can and add another entry to our From the Tabletop series.

In addition to our impressions on tabletop games, we finally have a solid group of people to begin playing Warhammer 40,000 Role-play: Wrath and Glory. We promised a Warhammer roleplay quite a while ago, and in-fact our first episode was partially interviews with the team behind the game. There will inevitably be a little time for the other players to feel out the game system, but we’ll be recording sessions soon…

There’s been a lot of discussion lately about how we could deliver content more consistently and in the best format. Evan and I are still having this conversation everyday, so we’re far from settled on the matter, but there’s the possibility that you’ll be seeing and hearing from us more and also more consistently, just in smaller bite sized chunks. Stay tuned for additional updates soon!

As some of you may have already noticed, Billy hasn’t been in many of our recent episodes. Billy is an amazingly talented musician who has also amassed a detailed knowledge of silver age comic history. It was a pleasure being able to work with Billy as frequently as we were at the start, but right now he’s putting all his energy into his music. (You can thank Billy for our intro and outro on the podcast) That being said, if we’re lucky we might still be able to pick his brain on a few topics (Doom Patrol, anyone?).
It is also painfully clear that with Billy’s comic history knowledge out of the conversation, our podcast episodes tend to lean more towards the gaming and media side of geek culture. Evan and I are engaged in a search to find the right comic expert to join us, so we may not have a new partner in crime anytime soon. Until then we’re going to do our damndest to cover the absolutely imperative.

Whew, that was more than I expected. Despite how bad we are at keeping this site current, we do have a lot of things in the oven!(So to speak, there’s nothing in your oven unless you put it there)

Thats about all I have for right now! Please feel free to drop us a line by email if you have any suggestions or just want to chat, we love hearing from everyone!

J-Lo

Doomseeker, Megaland, and Thunderstone

Over this week, The DorkWeb had a chance to get together with some like minded friends and crack into some of the board/card games we’d gotten our hands on since GenCon.



 

We started out playing Megaland. This Target exclusive lands somewhere between a “city builder” and a Russian roulette style dungeon delver.

 

 

How It Plays:
Each turn characters try their luck collecting resources from the dungeon; a randomized deck of encounters. The longer your character stays in the dungeon, the greater the chance they’ll meet their doom and leave empty handed.

The resources that you collect are used as currency to purchase buildings, growing your settlement and providing valuable bonuses to your character. Some buildings are there just to generate more currency, while others can actively make you tougher.

What We Thought:

Megaland can be a lot of fun, its definitely one of those games that’s easier to get a grasp of after you’ve seen a round or two played. Megaland’s art  just bleeds whacky silly fun; from the potential city buildings, to the design of the dungeon cards, and characters. One thing we did notice is that it is very easy to succeed in this game by playing it safe. One of our players never remained in the dungeon after the initial encounter, and they ended up winning the round! Aside from a shortage of incentive to put your character in increasing danger, Megaland is a whacky and dynamic ‘test-your-luck’ style builder that would be welcome at nearly anyone’s game night. Purchase here

Next up, we took a crack at Warhammer: Doomseeker. The DorkWeb had a chance to play this, albeit small-scale, while at GenCon. We couldn’t resist picking up our own copy once we got back home.

How It Plays:

Doomseeker is all about building up your Dwarf and slaying as many baddies as possible. Each player is randomly assigned a hero character and a grudge, each hero has their own unique ability and grudges serve as a special rule or objective that is meant to be kept hidden from other players. On the board you’ll find: a randomized deck of monsters increasing in difficulty and the number of players, a deck of treasures to help increase the power of your Slayer, and a ‘fate’ deck the players draw from and use these cards to influence their own or other player battles. Even after a Slayer is killed in battle, there’s a whole mechanic that allows you to bet on the other Slayer’s battles in the afterlife.

An average turn starts with the active player choosing to attack a monster. It’s at this point that every other player may try to alter the outcome of the battle in some way by playing a ‘fate’ card. These ‘fate’ cards can do anything from substantially decreasing the attacking slayers strength, to pushing them out of the way and taking the kill for yourself. A dice roll, modified by stats, will ultimately determine whether the Dwarf kills his mark or not. Additionally some enemies have special effects when they enter the battle or when they’re killed, offering incentive to kill one thing faster or just leave it be.

What We Thought:

In Doomseeker you are cast as a Slayer; slayers are Dwarves who have taken the slayer oath, much like taking the black in Game of Thrones. It means that a Dwarf is expected to go out into the world and do one thing, fight. It’s not ever a question about if the slayer falls, that’s inevitable, the question is ‘Did he die honorably?’ Now, for those unfamiliar with Warhammer this little bit of prelude information really helps frame the game up for new players. In our group we have two familiar with Warhammer lore and two who aren’t.

We’ve had the chance to play Doomseeker twice since our time with it at GenCon. The biggest difference between those two sessions were the players involvement in what was happening on the game board. Even just a quick explanation really goes a long way in getting players feeling involved and even roleplaying their characters a bit. We found Doomseeker extremely easy to pick up and play. There’s enough there to play multiple times and have a different experience each time,  but it may not have as much turn-by-turn depth as some players might want. Purchase here

And that brings us to the last game of the night, Thunderstone! A friend brought this over and ensured that our night would be dominated by card games.

 

 

 

 

 

 

 

How It Plays:

Thunderstone is a deck and roster building dungeon delver all played out through cards. A dungeon deck is created and three monsters start on the board, this represents the three ‘levels’ in the dungeon. Somewhere in the dungeon deck there is a powerful guardian, the game comes to its end when the guardian is defeated or makes it to the first level of the dungeon.

Players are dolled out hands of basic weapons, fighters, and items that are used to make purchases or trades each turn. Characters can be upgraded or ranked up, and you’re able to supplement any weaknesses your roster has with purchased spells or items as well. Every round players will have the choice between heading into the dungeon to defeat a monster, or heading into town and making additional changes to their hand. Victory points are earned from monster kills in addition to holding certain cards when the game concludes.

What We Thought:

I think we were actually fortunate to play Thunderstone and Doomseeker back to back, because in a lot of ways they’re two distinct takes on the same kind of game. Both games offer the player a character and a horde of monsters waiting beneath a dungeon deck. Both games allow the player to customize their character by visiting a store/town and increase their ability to defeat these monsters, and both have players racing against each other to rack up the most kills.

Their differences are really where a player will prefer one game or the other. Thunderstone absolutely has more complexity to it. You’re building a roster that’s delving into the dungeon, not just one character. Now whether that means you start recruiting thieves, clerics, and supplement them with a strong armory of weapons, or maybe (like me) you prefer a small team of elite wizards bringing along a couple novice mage cronies, the choice is all yours.

This is where some of the downsides can rear their head. For instance, a new player may have a hard time grasping the different leveling paths for characters and the costs associated. Not to mention without prior knowledge of a deck builder like this, getting a ‘good enough’ hand to go into the dungeon can feel random. Despite these criticisms it’s important to note, we played this game for three and a half hours straight and almost couldn’t believe the time that’d passed when we finished our first game. We were all having a blast. Purchase here

 

Putting the Skeletons away

Hello friends!

Another quick update here. As you may have already seen, our Halloween special is now out. Evan and I had a ton of fun recording it and I hope everyone enjoys listening to it!

This month had been a whirlwind of comics and media coverage for us here at the DorkWeb, but we haven’t forgotten about you tabletop and war gaming fans! While it has been a spooky October for some, for others its been a radical Orktober.

Evan and I have been hard at work in between recording, getting my Deathguard army fully painted, and getting him the Orks he deserves. In our next episode, and leading up, we hope to show you guys some of the cool things that we’ve been putting together. For now, here’s a peek at my nearly finished Rhino.

Otherwise we finally received some of the games we played at Gencon. First up, Doomseeker!

Stay tuned for our full impressions and more soon!

Episodes 3, 4, 5, and whats to come

Hey friends,

Episode 3 and 4 of our podcast is live and available now on our Podcast page here,as well as all major streaming platforms!

But what about this episode 5 and more?

Well we had originally planned episode 5 to be our Halloween episode; but as soon as episode 4 was up we realized:

-Breaking news of Luke Cage getting cancelled on Netflix
-A whole new season of Netflix Daredevil just released
-We over created content for episode 4 and couldn’t fit it all in a timely manner

We’ve decided to show everyone all of this content before the Halloween special.

So what does this mean?

Look forward to an episode 5 releasing soon! The Halloween episode will release on Halloween as promised! Also, you may just see us utilizing this website to share additional written content from myself and the crew.

As always, stay tuned for more to come!

-J-Lo

Meanwhile…!

There’s a lot going on over here at The Dorkweb, unfortunately not a ton to show. But it’s been a little bit so I thought I’d give an update and a little taste of what’s to come.

First off, now that we’ve successfully published our second episode, we’re going to put much more energy in forming a podcast release schedule. It seems straightforward, but we have so much we want to talk (complain) about that we’re thinking there has to be a few episodes a month. Not just our regular podcast but also…

Some new segments!

– Evan, Billy, and I had always planned to incorporate some dice rolling into the podcast, but we didn’t want it to just be a play show. So what does that mean? Some new friends, some intrigue, some… kicking in the door in the name of the emperor? Oh yeah. We’re talking Wrath and Glory.

More details to come…

– Ever find yourself in the mid conversation about a character but then someone drops a name you’re unfamiliar with? (Looking at you Kingdom Hearts) Well fret no longer! You don’t need to swallow your pride and ask about that character, just listen to The Dorkweb’s Storytime! This will be a new part of our ongoing conversations, meant to shed some light on those pesky minuscule details.

Otherwise we’ve just been doing some painting, here’s my recently finished Typhus. Evan will be grumpy until Orktober.

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That’ll do it for this update friends. As always I thank each and every one of you. You can find our podcast on all major services, and if you’d like to drop us a line please email us at thedorkwebpodcast@gmail.com

-J-Lo

Gencon Exclusive Warhammer 40K Raffle

 

Hey everyone!

First off, we’re very excited to announce the first episode of our podcast has been completed and is in the publishing process as we speak! It’ll be available on all major podcast apps including Apple Podcasts, Overcast, and more. Looking for it? Just search ‘The DorkWeb’.

With that being said, lets get to the fun: free stuff!

While at Gencon Evan and I were able to procure not one, or two, but three con exclusive miniatures. I’m thrilled to say that these are not for us. That’s right, these are for our listeners and fans!

Lets take a look at what we have:

Praetor in Cataphractii Terminator Armour

Traitor Librarian in Cataphractii Terminator Armour

Retro Land Speeder

If you’re interested in entering the raffle shoot us an email at thedorkwebpodcast@gmail.com

More info to come on exact dates, it’ll depend on how fast the entries come in!

Until next time!

– J-Lo